Game



May

' :F. SLICSGREN Filed Jan. 30. 1926 mvsbgron HERE Patented lt iail" eerie FBEDEBICK SJOGBEN, OF HYDE PARK, MASSAGEUSETTS.

GAME.

Application filed January 30, 1%26. Serial No. 84,930.

This invention relates to games and game devices.

The principal object of the present invention isthe production of a game apparatus comprising novel features and appurtenances with which persons may play an interesting and amusing game.

The nature of the invention .andits distinguishing features will appear when the following specification is'read in connection with the accompanying drawing, in which- Figure 1 is a plan view of the diagram board of the game apparatus.

Fig. 2 is a plan View of the spinner.

Fig. 3 is a perspective view of one of the tokens or pieces.

Referring now more particularly to Fig. 1 of the drawing, it will be apparent that, the game apparatus of the present invention will include a board 10 of any suitable material such as cardboard which may be of any size, and which is preferably twentytwo inches long and sixteen inches Wide. The board 10 is capable of being folded at its middle. The board on one face thereof has a diagram which may be printed to present what will be known as a battle area 11 and token or piece areas 12. The battle area 11 is subdivided by parallel lines 13 into goals let. There are twenty-five of the lines 13 spaced equidistantly, the space between the lines representing a distance 15 of one knot. Each of the goals 14 consists of three knots. At the dividing line of each goal there. appears indicia or designations 16, respectively, as follows: Starting goal, First goal, Put reserve ships in action, Second goal, Put disabled ships in action, Main goal and Last line of retreat. The said indices or designations occur at the dividing lines of the several goals 14 and are duplicated. It will therefore be understood that two playing sections are provided for opposing players. It is to be noted that each starting goal of each playing section occurs between the Main goal and the goal Last line of retreat, and'that there are distances between the Starting goal and the goal Last line of retreat and the Starting goal and the Main goal. The battle area 11 does not take up the en tire surface of the board 10 but allows mar ginal spaces at each side of the board. At each corner of the board 10 there is a group of three token or piece areas 12. Each group of areas 12 is similar. One area 12 contains the legend Put reserve ships here. the second contains the legend Put disabled ships here, and the third contains the legend Put sunken ships here. Places 17 serve for containing advertising matter and the name by which the game is known which may be any preferred name.

In playing the game, tokens or pieces 18 in the form of battleships are provided, and will hereinafter be referred to as pieces. There are twelve pieces in all and will be made of any suitable material such as cardboard, wood or metal, and may be of anv preferred size. U

A device which serves to indicate offensive and defensive moves or plays to be made with the pieces 18 in connection with the diagram of the board 10 is provided and consists of the following appurtenances. A. spinner 19 comprising a dial 20 and a pointer 21. The dial 20 has nine subdivisions which are numbered at random as shown most clearly in Fig. 2 and the pointer :31 is capable of being spun with respect to subdivisions of the dial. The following directions are provided which may be on sepa rate card or may be printed in the subdivisions of the dial having corresponding numbers: Y

1. One enemy ship disabled if on second goal retreat one knot also.

2. Enemy fleet retreat one knot.

3. Player advance fleetone knot, enemy fleet retreat one knot.

1. Player retreat to nearest goal if on a goal stand fast, if in rear of starting goal advance to said goal.

5. Player advance fleet one knot.

6. One enemy ship sunk, player advance fleet one knot.

7. Player advance fleet to nearest goal, if on a goal spin again.

8. Stand fast.

9. Player retreat fleet one knot.

The following rules are to be observed in connection with the positions of the pieces and the positions at which they occur as the game progresses:

A fleet reaching first goal is entitled to put its reserve ships in action, and second goal its disabled ships in action if any. See diagram. g

If past second goal and retreating'to said goal, put. disabled ships in action if any.

lit-l it fleets meet on main goa. treat to second goal are continue 1'; nge to close.

Game ma he played h v two or SODS.

Each pla ver art: of his fleet.

lYhen tv-ro play ships. four on eta serve square. fleet of three and one in reser 'e .1 V.

Plzrvers spin i turn and 1 indicates, if dial stops on a line in again.

lVhen iWO play, the player Winning over his enenrv vins.

hen fonr plav T his eneni fleet t v players continue, he ne this is a finish hattle.

:and

(Ollli ernw then nla s t-ie ".vin

ver Winning over agreed to other Partners play first partner winning;- over his enemy fleet wins for his side First fleet to sink or disable his enenrv fleet winger first fleetover niaii goal \i'iris y it is in eneniy vater, or a fleet retreating" to last line of retreat loses it in full retreat I claim:

1. A game apparatus comprising: a hoard having a hiagran'i to present a hatle area and battle piece areas, Enid battle area nhdivided to present goals. each of said goals snhtlivided to present dis each of said battle piece areas hiring herein distinctive classifying indicia. a plnralibr 0t hat-tie pieces and device vhich serves to indicate the oiiensive and defensive moves of each or all of said hattle pieces in action in the hattle ar .a in the manner specified.

A. nie appa 'atns comprising a heart having' a diagram to present a hat' e area a sale r l and hattle piece areas, said hattle a e f :l {goals l divided to present goals each or sai subdivided to present distances, cei said goal having designations relating said hattle piece areas indicating the t teof' battle pieces therefrom to eerte th battle piece areas, each of said lizzttle piece areas having therein distinctive classifvi 1g indieia, a plurality 0t hattle pieces. and a device which serves to indicate the ofcnsive and defensive moves of each or all of said hattle pieces in actioi in the ltatlle.

area in the manner specified.

3. A rame 2L1f-1 21l'2hil2 comprif-ing' a hoard having a diagram to present a hattlc area and battle piece areas, said hattle are ll divided to pr sent goals, said e oals i "ladin; a main goal" and starting goal Y the main goal occurring between said taming: each of said ,"jbzlls suhdivided to nre sent distant-cs", cert of said goals haw izrz: designations relat o said m Ye piece areas indicating the t :icr ol' hat le p eces therefrom to certain of the hattl piece areas, each of battle piece areas having therein distinctive cla Q neindi a. a lnralt oi hattle I, i i

pieces. and a device which serves to indicate the offensive and defensive moves 05 ea h or all of said hattle pieces in action in the battle area in the manner s "itied.

anie apparatus comprising a hoard h d'ag grain to present,- a battle area tt 0 piece areas, said hattlc area snhdivided to srcsent goals, paid goals inelndine; a main goal, is arting' goals, and last line of retreat goals" the stalling occurring hetiveen the main goal" and one of said last line of retreat goals. each of said goals suhdivided to present "distam certain of said goals having (it, 11K

n 'it ons relating. to said hattle piece area. f

FREDERICK SJQGREY. 

